AI Insights · Timothy · April 2022
Performance of Top 5 Historical Games Applications on Unified Platform in Central America in Q1 2022
Explore the performance of the top 5 historical games apps in Central America for Q1 2022. Key metrics include weekly downloads, revenue, and active users, providing insights into the regional gaming trends.
In Q1 2022, the top historical games in Central America demonstrated a range of performance metrics across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the trends and engagement levels of these popular apps.
Rise of Kingdoms saw significant fluctuations in weekly downloads, peaking at approximately 117K in mid-January before declining to around 5K by the end of March. The app's weekly revenue peaked at about $40.6K in early February and saw a gradual decline to around $30.2K by the end of the quarter. Weekly active users started strong at about 147.5K in late December, reaching a high of 338.7K in mid-January before dropping to approximately 102.5K by the end of March.
Royal Match maintained a relatively steady performance in terms of weekly revenue, hovering around $30K to $35K, with a slight dip to $26.6K in late March. Weekly downloads varied, peaking at around 32K in mid-January and stabilizing at approximately 18.5K by the end of the quarter. The app's weekly active users showed a steady increase, starting at about 112.5K in late December and reaching around 133.2K by the end of March.
Rise of Castles: Fire and War exhibited stable weekly revenue trends, peaking at approximately $24.2K in early February and ending the quarter at around $21K. Weekly downloads were highest in late January at about 15.1K, but dropped to roughly 4.1K by the end of March. The app's weekly active users showed minor fluctuations, starting at around 49.5K in late December and ending at approximately 41.2K by the end of the quarter.
June’s Journey: Hidden Objects had consistent weekly revenue, peaking at about $13.8K in late January and ending the quarter at approximately $9.7K. Weekly downloads remained low but steady, with a high of about 2.9K in mid-January and stabilizing around 1.6K by the end of March. Weekly active users started at around 93K in late December, with a gradual decline to approximately 68.3K by the end of March.
Guns of Glory: Lost Island showed a varied performance in weekly revenue, peaking at about $9.4K in late March. Weekly downloads were relatively stable, with a high of around 3.3K in late January and ending the quarter at approximately 2.3K. Weekly active users fluctuated, starting at about 40.9K in late December, peaking at around 39K in mid-January, and ending at approximately 31.5K by the end of March.
For more detailed insights and trends, visit Sensor Tower.